Programme

09:00-10:00
Foyer

Registration

Registration is open throughout the conference
10:00-11:30
Room: Stolica

Conference opening

Opening lecture by Gerfried Stocker
11:30-12:00
Foyer

Coffee break

Facts/ True stories behind the true stories

Cultural institutions are developing digital tools which enable (and encourage) users to transform archival source material creatively in new contexts. Narrative museums, audiovisual creators and journalists are applying these tools in immersive and interactive projects and games, for instance. They wish to reach out to audiences and relate exciting narratives using storytelling techniques, but sometimes thrilling tales do not go hand in hand with archival truth. How can these newly created materials and projects be made both attractive and truthful? How does one strike a balance between the original implications of the sources and their recycled contexts, which lie in between fact and narration? Creators recount their own experiences in a variety of fields, ranging from games to interactive documentaries and VR.
12:00-12:15
Room: Stolica
12:15-12:30
Room: Stolica
12:30-12:45
Room: Stolica

Family secrets, political secrets

Trine Laier
Presentation
12:45-13:00
Room: Stolica

Echo

Holy Pangolin
Presentation
13:00-14:00
Foyer

Lunch Break

15:00-16:30
Rotunda

1:1 meetings with experts - Thursday

Frank Cifaldi, Svenja Kluh, Alexey Furman, Taras Nazaruk, Krzysztof Pijarski, Pola Borkiewicz, Piotr Matysiak, Jacek Nagłowski, Dana Danserau
14:00-15:15
Room: Stolica

Best of Poland part I

Best of Poland presentations series brings light to the most interesting Polish projects created and being developed in the recent years, in different fields of digital art and culture.
Presentation
15:15-15:30
Room: Stolica
15:00-15:30
Room: Mała Czarna

[email protected] project presentation

The Ministry of Digital Affairs
15:30-15:45
Foyer

Coffee Break

15:45-16:45
Room: Mała Czarna

Design Guide presentation

Presentation

Memory / VR: material memories, digital traces

VR offers a much more personal experience than a regular collective film or theatre show. Each viewer sees their own story. How can the medium’s intimate potential be translated to represent individual memories? Can a VR experience go beyond subjectivity? How can VR be applied to do justice to a collective experience? As its name implies, virtual reality also transports the viewer into another, non-material world. How do VR creators cope with our yearning for lost materiality? How are they attempting to incorporate physicality into their projects? Some of the works presented in this session will be included in the VR Showcase to accompany the conference, which will be running at TR Warszawa theatre from September 26–28, 2019.
15:45-16:00
Room: Stolica

Przemysław Danowski

Presentation
16:00-16:15
Room: Stolica

Gymnasia

Clyde Henry Productions / Maciej Szczerbowski, Chris Lavis, Brigitte Henry
Presentation
16:15-16:30
Room: Stolica
16:30-16:45
Room: Stolica

May Abdalla

May Abdalla
Presentation
16:45-17:00
Foyer

Coffee Break

17:00-18:15
Room: Stolica

Best of Poland part II

Best of Poland presentations series brings light to the most interesting Polish projects created and being developed in the recent years, in different fields of digital art and culture.
Presentation
18:15-19:00
Foyer

Coffee Break

free admission

19:00-20:00
Room: Stolica
20:00-21:00
Room: Stolica

WRO: from the Archives

a selection of video works from WRO Art Center archives

Mouse on Mars at Polish National Radio concert

15:00-16:30
Rotunda

1:1 meetings with experts - Thursday

Frank Cifaldi, Svenja Kluh, Alexey Furman, Taras Nazaruk, Krzysztof Pijarski, Pola Borkiewicz, Piotr Matysiak, Jacek Nagłowski, Dana Danserau

Surplus management

Data is the fundamental building block of digital culture, yet from a modern perspective we should say that it is – and always was – the substance of every culture. There is no doubt that the Internet is currently the fastest, most abundant source of immense cultural resources from all over the world and all ages past. Those resources are growing by the day, and we already feel a need to simplify the ways in which we access and work with them. At the same time, digitally created works such as video games, applications, and web pages are much more vulnerable to the passage of time than we might think. Correctly preserved artworks in museums and books in libraries will survive for centuries, whereas the digital art of the last few decades may not only be forgotten, but lost irretrievably. Solutions to these problems lie in major international initiatives designed to establish standards for disseminating cultural heritage, and also in the work of artists, digital curators and archivists striving to preserve, interpret, reinterpret and creatively transform the available cultural resources.
10:00-10:15
Room: Stolica
10:15-10:30
Room: Stolica
10:30-10:45
Room: Stolica

Preserving video game history

Frank Cifaldi
Presentation
10:45-11:00
Room: Stolica

t-500+2020 Hindsight`s future in music

Lukas Henning
Presentation
11:00-12:00
Room: Stolica

Best of Poland part III

Best of Poland presentations series brings light to the most interesting Polish projects created and being developed in the recent years, in different fields of digital art and culture.
Presentation
12:00-13:30
Rotunda

1:1 meetings with experts - Friday

Philo van Kemenade, Przemysław Danowski, Paweł Janicki, Constant Dullart, May Abdalla, Kuba Matyka, Joseph Cutts, Lior Zalmanson, Piotr Kubiński
12:00-12:30
Foyer

Coffee Break

[unarchiving] on margins / Center for Urban History of East Central Europe

What can be the life of a film forlorn somewhere in a provincial village? A damaged tape discovered in an amateur club may become an important finding and an art object when it gets into the archive institution. Its destruction and oblivion do not mean the little value of the film. It implies, instead, the need for archives' attention to be drawn to the margins. Those are the materials in the focus of the Urban Media Archive of the Center for Urban History in Lviv.
12:30-12:45
Room: Stolica

Context of Creating and Constructing Archives

Bohdan Shumylovych, Center for Urban History
Presentation
12:45-13:00
Room: Stolica

[unarchiving]: As an Attempt to Overcome Challenges of Digital Archives

Oleksandr Makhanets, Center for Urban History
Presentation
13:00-13:15
Room: Stolica

Crossing the Boundaries of Media: A Case of the Digital Interview Collection

Natalia Otrishchenko, Center for Urban History
Presentation
13:15-13:30
Room: Stolica

The Tree

Film screening, 6 minutes
13:30-14:30
Foyer

Lunch Break

14:30-15:30
Room: Mała Czarna

WRO: from the Archives

a selection of video works from WRO Art Center archives

Sources / Escape from the Archive

14:30-14:50
Room: Stolica

Fake Histories and Imagined Futures

Dana Dansereau
Presentation
14:50-15:10
Room: Stolica

The Museum on Call

Mariam Natroshvili
Presentation
15:10-15:30
Room: Stolica

Presentation of the VR game "The Curator"

Jacek Nagłowski
Presentation
15:30-16:45
Room: Stolica

Best of Poland part IV

Best of Poland presentations series brings light to the most interesting Polish projects created and being developed in the recent years, in different fields of digital art and culture.
Presentation
16:45-17:15
Foyer

Coffee Break

17:15-17:45
Room: Mała Czarna

Knowledge Capital

Keisuke Innami
Presentation
17:15-18:15
Room: Stolica

Algorithms and Curators

Lukas Henning, Lior Zalmanson, Zofia Zembrzuska moderator: Alek Tarkowski
Panel Discussion
12:00-13:30
Rotunda

1:1 meetings with experts - Friday

Philo van Kemenade, Przemysław Danowski, Paweł Janicki, Constant Dullart, May Abdalla, Kuba Matyka, Joseph Cutts, Lior Zalmanson, Piotr Kubiński